How matches on Black Ops II · 4v4 are played, reported, and settled. Simulated demo — no real stakes.
Every series follows the Black Ops II pro rotation — a Best of 5 plays Hardpoint → Search & Destroy → Capture the Flag → Hardpoint → Search & Destroy; shorter series play the first games of the rotation. The Coliseum draws each map from that mode's pool at post, no repeats — sealed until the match is accepted. ★ Premium may veto one map or mode from the draw; ★★ Premium+ may veto and pick any game’s mode or map outright.
Hardpoint
Raid · Slums · Standoff · Yemen
Search & Destroy
Express · Meltdown · Raid · Standoff
Capture the Flag
Raid · Slums · Standoff
Restricted items
Using a banned item in a game — even holding or placing it — forfeits that map.
Every challenge is posted as one of three types. Variant plays the rotation above. SnD only makes every game of the series Search & Destroy, drawn from the S&D pool. CoED is a Search & Destroy series too, and requires each side's starters to include at least one man and one woman.
For CoED, gender is self-attested in Edit profile — private, never shown on a profile, and read only for this check. Solo ladders don't offer CoED.
Every match has a scheduled start time. Both sides are expected to be in the lobby at kickoff. A short grace period applies.
If your opponent doesn’t show: don’t just leave — report the win for yourself and collect no-show proof (screenshots of the empty lobby, the scoreboard, and timestamps showing they never joined). An unreported no-show settles nothing and moves no valor.
Unaccepted matches expire off the finder — scheduled posts at their start time, Now posts after 10 minutes. ★ Premium posts never expire; they stay up until accepted or canceled.
After the match, each side reports the winner. If both reports agree, the result auto-settles and valor is applied immediately.
If the reports disagree, the match is locked and sent to the Disputes.
When a result is disputed, each side submits proof: a clear screenshot or clip of the final scoreboard with all players visible. Weak or missing proof loses disputes — capture it every match, especially no-shows.
Valor moves on every decided match — but only your first decided match against the same opponent each day moves ratings or pays win valor. Later rematches that day still settle any wager, they just don't move the boards.
Your valor never drops below 0. Hit 0 and a +250 comeback relief arrives after a wait — 24 hours, 6 with Premium, instant with Premium+ — and until it lands you play free matches only.
Disputes are settled by a random panel of eligible peers — never anyone connected to either team. Ballots are hidden until locked (no bandwagoning) and disputant identities are masked.
Jurors carry their own Honesty score — separate from valor, it can’t be bought. Backing the outcome that holds up raises it, with an escalating bonus for consecutive correct calls; wrong calls lower it. Honesty earns rank — Juror → Trusted Juror → Arbiter — and higher-honesty jurors’ ballots weigh more. High-stakes disputes seat Trusted Jurors and above. Known-answer calibration cases are mixed in invisibly to keep “correct” honest. Milestone valor rewards land as ballots add up, starting at +200 for 50 ballots.
Premium matches skip the crowd for a fast admin ruling. Premium never changes the verdict.